Chapter 3: The Attic
This is the game's conclusion. The hints below discuss the ending. If you want to experience it completely fresh, only use hints if truly stuck.
Chapter Goal
Reach the attic — Bernard's final ascent, both physical and emotional. Here you will find the last pain medication and, more importantly, Min-young's final letter.
This is the game's emotional climax. Take your time.
Common Stuck Points
If you're stuck, click the situation that matches yours:
Stuck Point 1: The Climb
The attic climb is the hardest navigation in the game. It's meant to feel exhausting. Bernard is in pain, elderly, and fighting his own body. Keep pushing.
The path may involve a steep ramp or modified ladder. Hold forward continuously. If you feel like you're slipping back, you're still making progress — don't release the key/stick.
The attic ascent can take 30+ seconds of continuous forward movement. The wheelchair will seem to barely move. This is intentional — it mirrors Bernard's struggle. Do not let go. You will reach the top. If it truly seems impossible, ensure you've triggered all Chapter 2 flashbacks first; the path may not be fully "open" otherwise.
Stuck Point 2: Searching the Attic
The attic is smaller than other areas. The important items are here — look for a safe or locked container. This is where Min-young's final gift waits.
The safe contains the last medication and the letter. It may be partially hidden by boxes. Navigate carefully around the clutter.
The safe is typically positioned against a wall, possibly beneath or beside stored furniture. Move through the attic systematically. When you find the safe, you'll need to open it to retrieve the contents. The final letter and a bottle of wine are inside.
Stuck Point 3: Safe Combination
The combination is meaningful to Bernard's story. Think about significant dates or numbers from the letters you've read.
Consider the wedding anniversary, the year they met, or another date central to Bernard and Min-young's relationship.
The safe combination varies based on the story details, but commonly relates to their wedding date or anniversary year. Check letters you've read for explicit dates. If the game provides a combination hint elsewhere in the house, it will be written somewhere Bernard would remember. Try dates in common formats (MMDD, YYYY, etc.).
Stuck Point 4: After Finding the Letter
Read the letter. This is the moment the entire game has been building toward. Take your time with it.
After reading the letter, the game will transition toward its ending. You may need to interact with the wine or simply wait in the attic space.
Once you've read Min-young's final letter and interacted with the wine, the ending sequence triggers automatically. Bernard drinks, reads, and finds peace. The screen will fade, and the epilogue begins — Andrew returns home to find his father. There is no additional puzzle. The game ends.
Stuck Point 5: Is That the Ending?
Yes. The game has one ending. There are no alternate paths, no secret endings, and no post-credits scenes (at the time of this guide).
The ending is intentionally ambiguous in tone. Bernard sleeps peacefully after reading Min-young's letter. Andrew returns. Whether Bernard lives through the night is left open — but the emotional resolution is complete.
The game concludes with Bernard finding closure. Min-young's letter forgives him. She asks him to live — for himself and for Andrew. He drinks the wedding wine, reads her words, and falls asleep as morning approaches. His son arrives home. The ending suggests hope: Bernard may finally be able to move forward. There is no "death ending" or "bad ending." This is the story.
"Dear Bernard, I know you will find this someday. This wine is from our wedding night — I kept it for us. If you are reading this, I am no longer there. Please know: you were never the cause of my pain. You were my healing. Live, my love. For me. For Andrew. For yourself."
— Min-young (paraphrased)
The attic represents Bernard's final confrontation — not with ghosts or enemies, but with himself. Every letter, every flashback, every moment of struggling up ramps has led here. Min-young's letter doesn't excuse his guilt; it acknowledges it and offers forgiveness anyway.
The game's horror was never about monsters. It was about the monsters we become to ourselves when we believe we don't deserve to live. The ending offers no easy answers, but it offers something rarer: grace.
Thank you for playing. If this story affected you, consider talking to someone you trust.
Completion Checklist
You have completed the game if:
- Reached the attic
- Opened the safe
- Read Min-young's final letter
- Watched the ending sequence (Bernard sleeps, Andrew returns)
Achievements: The game has 2 achievements — one for completing the story, and one for reading all letters. See the Collectibles page for the full letter list.